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History of the Minnesota Tribe
Society, Military Organization & Training

Table of Contents
Main Sections:
* Master Timeline
* Orders of Knighthood
* Military Unit Composition
* Retired Personnel & Allied Awards
* Stories & Rumours of the Minnesota Tribe
Unit Histories:
* 382nd Royal Dragoons "Black Eagles"
* 156th Royal Light Horse "Viking Warlords"
* Division General Staff
Knighthood Histories:
* deVega
* Grey
* Mandaka
* Sharrette
* Tseng

Introduction

The Minnesota Tribe are the last remnants of what was Clan Wolverine, itself the remnant of the V Corps of the Star League Defense Forces that followed General Aleksandr Kerensky into Exodus.

The 331st Royal BattleMech Division "The North American Division", from which the Minnesota Tribe descends, was formed in the Terran Hegemony that was created by Richard McKenna, the Hegemony's first Director-General. All Royal-designated units were originally formed as part of the Hegemony Armed Forces (HAF), which in turn formed the core of the Star League Defence Forces when that military was created.


Although the Minnesota Tribe is not the same unit as the Division which left on Exodus, its descendants have reformed the unit along traditional Star League lines and away from most anything related to the Clans, keeping only those traditions which have worth in celebrating the Tribe's past, and not the history of the Clans as a whole.
Orders of Knighthood

Order of the Heroes
The Order of the Heroes is mostly a traditional treatment of the way the Terran Hegemony awarded patents of nobility to deserving persons, and partially a throwback to the days when the Minnesota Tribe was part of Clan Wolverine. The Order is customarily awarded for displaying the primary trait of one of the major heroes of the Annihilation Campaign. It is preferred that the warrior is a descendant of that hero, on either side of the family, although occasionally the Knighthood may Adopt members into its Order. Warriors that have been awarded the Order of the Heroes are automatically given the title of Knight. The leader of each Knighthood is the most senior member holding that name. As with the old Terran Hegemony, the title of Knight is non-hereditary and dies with its owner; however, descendants of past Knights may attend Jousting Tournaments to keep the title or revive past Knighthoods.

Monthly Jousting Tournaments are held to determine the worth of potential entrants into a chosen House, who will then be awarded the privelege of displaying that Coat of Arms. This is the most common way of gaining a Knighthood in the Minnesota Tribe, although civilians are occasionally inducted by the Knight Commander of each Order through major accomplishments in the fields of the arts, history, science, and the like.

In the center of the medal is the heraldry of the Hero for whom the award is named. The medal is enameled in a major colour of that Hero's coat of arms, or a complimentary colour and placed upon a polished solid gold shield. On dress uniforms, this award is placed on the MechWarrior's World Sash or School Rag. On combat uniforms such as the Mechwarrior's cooling suit, a representation of the award is placed on the left breast and at the discretion of the Commanding Officer of that unit, next to their Regiment crest on their neurohelmet. On Mechs and Fighters, the Knighthood crest may be placed on the shoulder or side torso of the Mech and below the cockpit of the Fighter.

Active Knighthoods
Current number of Knights in each House listed in parenthesis
Click on the coat of arms for a descriptive history of each House

deVega

Grey

Konrad

Mandaka

Sharrette

Knight Houses
in Reserve
These Houses wil be activated upon the inclusion of at least two members in each Active Knighthood. These Houses include some of the strongest and most influential Founding Members of the Minnesota Tribe.

Gordon

Jarrel

Lager

Tor

Zeke

Historical and Allied Knight Houses These Houses are representatives of past Tribesmen who wanted to bring in an element of their roleplaying. This list also includes the families of the founders of Clan Wolverine. These will not to be reactivated for the foreseable future, but do serve to connect us with our past.

Hallis

Irons

McEvedy

Tseng

Winston
Military Unit Composition

The composition of all Minnesota Tribe military forces, from Corps size to Company level, are made up of three parts in their TOE (table of organization and equipment) plus the unit's headquarters group. In practice, commanders are trained and even encouraged to task-organize their elements to more easily take advantage of situations in battle.
These four core elements are:
  • The Command Element (CE) is the headquarters group of all units. It is task organized to provide command and control capabilities (including intelligence and communications) necessary for effective planning, direction, and execution of all operations.

  • The Ground Combat Element (GCE) is task organized to conduct ground operations in support of the parent unit's mission. It is normally formed around an infantry or BattleMech organization reinforced with requisite artillery, reconnaissance, armor, and engineer forces and can function in size from a rifle platoon to one or more BattleMech divisions. These tasks can range from reconnaissance, as in the case of Striker and Light Horse regiments, to full planetary assaults, such as Heavy Assault and Dragoon regiments.

  • The Air Combat Element (ACE) is task-organized to support the unit's mission by performing some or all of the six functions of aviation: offensive air support, anti-air warfare, assault support, air reconnaissance, electronic warfare, and air asset control. The ACE is normally built around an aviation organization that is augmented with appropriate air command and control, combat, combat support, and CSS units (see next paragraph). The ACE can operate effectively from orbital naval assets, ground airfields, or austere forward operating sites and can readily and routinely transition between the three without loss of capability. The ACE can vary in size and composition from an aviation detachment with specific capabilities to one or more Ground or Fleet Aero Wings (GAWs and FAWs).

  • The Combat Service Support Element (CSSE) is task organized to provide the full range of combat service support functions and capabilities needed to support the continued readiness and sustainability of the unit as a whole. It is formed around a logistics headquarters working closely with the parent unit's HQ, and may vary in size and composition from a support detachment to one or more field service support groups. CSSE units are usually attached at Regiment level and above, although regiment commanders using smaller subunits on independant missions will detach CSSE elements to support them.
(See figures below for Divisions and Regiments)



Corps
A Corps is a group of divisions, regiments and warships that fight and train together. A Corps contains one to three BattleMech divisions, two to seven Infantry divisions, and a number of Independant regiments. Each Corps has a contingent of warships and transports from the Navy, which also include additional troops in the form of Royal Marines. Corps also formed into Armies and Army Groups in the past for spectacularly huge campaigns, such as the recapture of Terra and the destruction of the Rim Worlds Republic. Armies and Army Groups were created as needed, as an operational framework, and were not permanent formations. The TOE of a Corps is also open to rewriting by Force commanders for constructing Battle Groups from any and all available resources at will to tailor them to particular situations.



Divisions

BattleMech Divisions

(click for diagram)
A Division is the heart of the Regular Army. A Division is responsible for protecting a group of worlds in a distance of one hyperspace jump from its base. Divisions are comprised of three Brigades of three Regiments each, plus reserves, a Ground Aero Wing with 54 fighters, and support units for the Division. Some Divisions may have fewer than 3 Brigades, and some contain more than four or more. There are three types of Army Divisions:
  • The offensive punch of the Regular Army is the BattleMech Division. Each Division has two Brigades of BattleMech regiments and a brigade of Mechanized Infantry regiments. A BattleMech Division is expected to create holes in enemy lines, and Mechanized Infantry Divisions, made up of two Brigades of Mechanized Infantry and one Brigade of BattleMechs, are expected to exploit those holes as well as hold up in defensive stands.

  • On the lower end of the spectrum are Light Infantry Divisions , slow and not as dependant on vehicles but much more able to infiltrate enemy lines without detection. Light Infantry Divisions contain two Brigades of dismounted infantry and one Brigade of Light Mechs.

  • Related to Light Infantry are the Jump Infantry Divisions, created for missions that require surprise and swiftness. These Divisions contain two Brigades of parachute-trained and jumppack-equipped infantry and one Brigade of Mechs, also equipped for the most part with jumpjets. These Divisions also contain two Ground Aero Wings, totalling 108 fighters combined, to carry and protect the infantry and to land airmobile artillery & supplies.
Light, and especially Jump, Infantry Divisions are used in terrain that prohibits vehicles, such as heavy forests, cities, and mountains, and many contain parachute and commando Regiments to provide special services and liason with units of the Intelligence and Special Forces Commands. The infantry units of a Division also provide basic fire support for the BattleMech units and hold urban areas without destroying the area around it on a massive scale. Usually the infantry will move in after the majority of the world is secured by the BattleMech Division, although they will often infiltrate a world beforehand as circumstances require. Infantry also play a major role in helping to maintain and guard the long supply train of the Division and assist Marines in guarding landed Naval shipping.



Intermediate & Special-Purpose Formations
The Army groups Light Horse regiments together, along with Striker Regiments for a solid offensive punch, as quick-response units into
Regimental Combat Teams. RCTs are deployed for reconnaissance, infiltration, and breakthrough attacks, when the action is mostly on the ground.

Other multi-regiment formations include
Marine Expeditionary Units, which are made up of groups of Marine regiments, often supported by Army parachute, combat engineer and special forces infantry units for such things as infiltration of enemy lines or hostage rescue missions. MEUs are used when speed is crucial but combat as likely in space as on ground. MEUs are often deployed alongside Independant Mech regiments as needed. Battle Groups are created by Corps commanders in special situations, such as to exploit the strengths of specific regiments against weaknesses that appear in enemy formations, or when all the regiments of a Corps are not in the same location and action must be taken immediately.

Both MEUs and RCTs are assigned under the Special Forces Command of the Star League Defense Forces.



BattleMech Regiments
The Regular Army has six different types of BattleMech Regiments, with the Naval Command providing a seventh with its Marine units. Unlike BattleMech regiments of the Inner Sphere, MT regiments more closely follow the model of the SLDF, with companies and even whole battalions made up of a single 'Mech type. Though this might seem to make a unit vulnerable to attacks that take advantage of a vulnerability in a particular type of 'Mech, it vastly simplifies maintenance and repairs. Occasionally the Army goes against this principle and makes special "Multi-Mech" or "Buddy" companies of MechWarriors who had been friends in the academy but who qualify in different 'Mech designs. Other times, "Multi-Mech" companies are created for specific purposes so that a Regiment is much more self-sufficient down to its component parts. In both cases, these companies are found only in the Independant Regiments.

Heavy Assault Regiments



Battle Regiments



Striker Regiments


(click links for diagram)

Line Regiments appear only in BattleMech Brigades, never separately. Their simple organization of lance-company-battalion have been the pattern of Inner Sphere units for almost a millenia, although SLDF Line Regiments usually do not have their own AeroSpace Fighters, instead getting air support from the Division's Ground Aero Wing or from Fleet Aero Wings from orbiting warships. Most line regiments' coat-of-arms incorporates a a sword into their design.
  • Heavy Assault: The knock-out punch of most 'Mech brigades, these regiments had 'Mechs of heavy-to-assault weight and Battalions have a fourth company of attached artillery to support the 'Mechs.
  • Battle: The core of most 'Mech brigades, and the most numerous of Line regiments, these units contain medium to heavy BattleMechs.
  • Striker: These regiments are used by their parent Division for reconnaissance and breakthrough attacks. They use light to medium BattleMechs and have at least one, usually more, Recon company made up of Land-Air BattleMechs. Striker regiments often have Flights of 2 AeroSpace Fighters permanently attached to them.

Dragoon & Grenadier Regiments



Hussar Regiments



Light Horse Regiments



Marine CAAN Regiments


(click links for diagram)
Independant Regiments are designed to operate without support from a Division, and sometimes appear in BattleMech brigades to give the Division itself the ability to send detachments off of the main group. They are usually used against enemies too small to justify the use of an entire Division, but too large to leave to infantry regiments. Independant regiments often fight alongside Infantry divisions. In keeping with their independant nature, these 'Mech regiments have companies of non-'Mech weapon systems, such as Jump troops, hovercraft, tanks and fighters, and the Marine regiments often contain water warships and a higher percentage of LAMs. To describe the three types of independant 'Mech regiments, the SLDF used the names of ancient types of horse cavalry. In keeping with this sense of cavalry, their coat-of-arms often incorprorates a horse.
  • Dragoon: Against well-equipped enemies, the Army sends a Dragoon regiment, normally composed of Heavy to Assault BattleMechs, tanks and hovercraft.
  • Hussar: Hussar regiments are the most common independant regiments. They use medium to heavy 'Mechs, tanks and hovercraft.
  • Light Horse: The Light Horse regiments are extremely mobile, made up of light to medium vehicles and 'Mechs, with a special emphasis on reconnaissance. Each Light Horse regiment has at least two Recon companies of information-gathering 'Mechs, like Ostscouts, and information-gathering vehicles, as well as regular 'Mechs and airmobile artillery. MT often drops a Light Horse regiment onto a world to discover the size of enemy forces.
  • Marine CAAN: The Naval Command also contributes Marine Corps forces to the Army in the form of Cavalry, Armor, Aerospace and Naval regiments. Marine CAAN regiments deploy directly from the Navy's warships, and, although they are usually not part of a Corps, they operate very closely together on the operational level during campaigns. Marine regiments contain a large amount of Land-Air-Mechs of all weights to more easily deploy to support the Navy in space as well as the Army on ground. They also hovercraft tanks & infantry fighting vehicles, Aerospace Fighters, and water warships for water-rich worlds.


Aerospace & Other Regiments

Aerospace Fighters are also grouped into Wings of 9 squadrons. Like ground units, Wings are made up of only one fighter type.
Ground Aero Wings are assigned to Divisions, maintaining air superiority above it and providing extremely mobile and timely fire support. Attached to Ground Aero Wings are combat engineers to build runways and erect hangars & other buildings. Fleet Aero Wings are formed by fighters from all DropShips and WarShips in a Naval task force, and are responsible for security in space as well as protecting transports and landing 'Mechs during a planetary assault. Independant Aero Wings are unattached GAWs assigned by Corps commanders to whereever a division needs extra support. A battalion of mechanized infantry is attached to each IAW.

Tank, Hovercraft and Wheeled
Armour regiments are also grouped into regiments of their own, with Light, Medium, Heavy and Assault Tank regiments, each having only one type of tank in each of their three battalions. Most tank regiments are assigned to Divisions as anti-'Mech regiments and as garrison forces.

Infantry Regiments are made up of four types: Mechanized, Light, Jump and Marine, organized with three battalions of three companies, each containing three platoons. Marine Infantry regiments form MP squads on naval bases and on-board ships as well as special ship-to-ship assaults for taking over enemy shipping and warships.

Artillery regiments are assigned to divisions, made up of three battalions, each containing three companies of three batteries each. AirMobile batteries are usually seen in Striker, Marine and Light Horse regiments, with their own integral transport assets, and do not gather into entire regiments.
Original SLDF Corps Organization, pre-Exodus
These Corps listed below, while not in the same armies, were deployed near each other during the Terran Campaign. The Regiments and Divisions listed as having survived that campaign were the nucleus of what was to be Clan Wolverine.

V Corps
BattleMech Division
331st Royal BattleMech Division
“The North American Division”

1st Brigade
7th Royal Battle Regiment
156th Royal Striker Regiment
291st Heavy Assault Regiment

2nd Brigade
382nd Royal Heavy Assault Regiment
571st Heavy Assault Regiment
407th Battle Regiment

Survived Terran Campaign, Exodus
Infantry Divisions
184th Mechanized Infantry Division Survived Terran Campaign, Exodus
80th Royal Jump Infantry Division Survived Terran Campaign, Exodus
151st Mechanized Infantry Division Destroyed in Terran Campaign
153rd Mechanized Infantry Division “The Vein Openers” Destroyed in Terran Campaign
Independant Regiments
135th Royal Striker Regiment Survived Terran Campaign, Exodus
208th Striker Regiment Survived Terran Campaign, Exodus
257th BattleMech Regiment Destroyed in Terran Campaign
541st BattleMech Regiment Destroyed in Terran Campaign

XXXV Corps
BattleMech Divisions
326th BattleMech Division
“The Manteuffel Division”
Mis-jumped out of the Inner Sphere
341st Royal BattleMech Division
“The Black Prince Division”
Survived Terran Campaign, Exodus
Infantry Divisions
13th Royal Infantry Division
“The Superstition Division”
Mis-jumped out of the Inner Sphere
212th Mechanized Infantry Division Survived Terran Campaign, Exodus
155th Mechanized Infantry Division Periphery, destroyed
160th Mechanized Infantry Division Periphery, destroyed
167th Mechanized Infantry Division Periphery, destroyed
243rd Mechanized Infantry Division Periphery, destroyed
119th Jump Infantry Division Periphery, destroyed
Independant Regiments
29th Royal Dragoon Regiment Survived Terran Campaign, Exodus
291st Dragoon Regiment Periphery, destroyed
XLIX Corps
BattleMech Divisions
295th BattleMech Division
"The Blue Star Division"

1st Brigade
1221st Heavy Assault Regiment
1001st Battle Regiment
776th Battle Regiment

2nd Brigade
171st Heavy Assault Regiment
2524th Battle Regiment
772nd Royal Striker Regiment

Survived Terran Campaign, Exodus
280th BattleMech Division
"The Hall Division"
Destroyed in Terran Campaign
Infantry Divisions
185th Mechanized Infantry Division Destroyed in Terran Campaign
205th Mechanized Division Destroyed in Terran Campaign
236th Mechanized Division Survived Terran Campaign and joined Lyran Commonwealth
9th Jump Infantry Division
"The Meteors"
Destroyed in Terran Campaign
25th Jump Infantry Division Destroyed in Terran Campaign
Independant Regiments
110th Hussar Regiment Destroyed in Terran Campaign
294th Hussar Regiment Survived Terran Campaign and joined Draconis Combine
97th Dragoon Regiment Destroyed in Terran Campaign
170th Dragoon Regiment Destroyed in Terran Campaign
Recruitment and Training

Military service in the Star League in Exile’s Defense Forces is compulsory when a citizen reaches the age of 18, to build popular understanding for the Armed Forces. However, many of the citizens enlist on their own to show their support. Its also very uncommon for someone not to serve at least one term in the military for 6 years, with many enlisted personnel staying in the military or a related supporting field. Another route into the military is for someone to go to a War College as a Cadet to learn and go on to fulfill a ten-year term as a Commissioned Officer after graduation.

In either case, conscripts and Cadets are taken to one of the many training centers or War Colleges and are intensely trained. Basic training is comprised of core skills that are required to their MOS and they are constantly tested on their knowledge by whats known as the Case Study method, where the trainees are given a situation and are challenged on how to handle it. In further months the trainees are given larger engagements to handle, to the point where by the time of their graduation, they are able to think two levels of command up from their present rank. This facilitates a faster decision cycle because the newly graduating Privates and Junior Lieutenants are able to think at the level of Battalion command instead of just Lance and Squad level. Rote memorization and other "chickenshit" testing methods are unused except where absolutely necessary. Part of the training is indoctrination in the Ares Conventions and a thorough understanding of cause and effect for the use of their weaponry in any situation that involves a civilian population, which is 80% of the time. Training usually lasts for 1 year, depending on a speciality, after which they serve their first posting at one of the many military bases. Every Military Occupational Specialty is treated with equal importance, and with no favorites, with many classes comprised of supporting arms to build cooperation even at that early stage. A mechwarrior is equally important as an infantryman and as such gains no special favor.

During their training, War College Cadets and enlisted men are sent on exercises together, forming an esprit-de-corps even at that early stage. These "training groups" are formed from men & women who live in the same geographic area and continent, further strengthening the bonds between each other and between their homeland and the armed forces. These training groups when graduated are placed in Battalion-sized formations and assigned to a specific Regiment through the Replacement Army (see below), and this Regiment will be their home for their entire career unless they are transferred, which is a rare occurrence.

In the field and on furlough, commissioned officers are quartered with their men, and are free to socialize off-duty, and even encouraged to do so by higher command. Regulations also require men to salute not only their officers (NCO and Commissioned) but each other, forming pride in their duty to the armed forces.

During their term of service they are allowed to expand their skills in other areas, but all the time they remain focused on their central duty. It is uncommon for someone not to be cross trained in another military speciality and often they can fill dual roles if need be. A common choice for example, is for Mechwarriors to be cross trained as technicians in order to help them gain understanding of the role support plays and to help with general mech maintenance, and for Infantrymen to be trained in the rudiments of Battlemech piloting in order to be of more use during raids and other infiltration attacks against an enemy camp by stealing the enemy's war machines.

Another aspect of the Minnesota Tribe is the duality of all Divisions. Although there is a set Homeland Defense Corps, every Division rotates whole Battalions back to the homeworlds at regular intervals, and are resupplied by Battalions from the Replacement Army. In this way, during wartime the integration of new replacement personnel into Regiments and Divisions is much easier since the incoming personnel are already used to each other through Cadet and enlisted training, and they are further trained by the returning veterans, together forming a new Battalion which will then join its parent Regiment at the end of their rest & refit period. It also lets soldiers on the frontlines look forward to rest at regular intervals, further improving morale.
Bibliography:
Star League, House Kurita and Comstar Sourcebooks, FASA.

Credits:
331st-Minnesota Tribe insignia illustration ©1996 by Christopher T. Merkel (e-mail)
Star League-Cameron Star insignia ©FASA Corporation, redrawn for web
display purposes by Christopher T. Merkel (e-mail)

Photographs in History section (mthistory*.html) are ©United Kingdom Royal Army, and the United States Marine Corps through MarineLink, various photographers, http://www.army.mod.uk/ and http://www.usmc.mil/ for more information. Images used without permission for non-profit organization. All other images contained herein, unless otherwise specified, are ©1999 by Christopher T. Merkel (e-mail)