Fray In Frendale
- as of 07/30/04 -
Information borrowed from HO World site.
E-Mail for these rules can be sent to Rick Phillis
or can be posted to Fray EZ Board.
|The Fray in Ferndale: 2005 Rules and
rules used for The Fray in Ferndale, are written with the intent of providing a precise
specification that will define the cars construction. It is fully expected, and in
fact intended, that the racers will adhere to these rules as they design and build their
cars. Any breach of these boundaries will result in the disqualification of the car. As a
reminder, if it is not stated in the rules, it is not legal.
support this principle, the tech committee will gladly answer any of the racers questions
of the rules prior to tech. Also please
remember when testing your armature, for the Fray in Ferndale, the room temperature is
- The complete car must weigh at or between 20.0 grams and 24.0 grams.
- The complete car must freely pass through a standard (1 5/16) Ho Tech block.
- The body must be a copy of a 1:1 car and/or concept cars.
- Bodies must be manufactured by either the process of casting or injection molding and be
made from resin or plastic. No feather light resin allowed.
- Bodies with cast in handling pans or exaggerated details (such as unrealistic or
inappropriate hood scoops, oversized windows, side pipes, sloped sides, or snow plow
noses) are not allowed.
- Bodies must be originally manufactured with the intention of being mounted with the use
of 2 screws via 2 body mounting posts on a/an: Aurora Model Motoring (which includes:
Vibrator, Thunder Jet, Wild Ones, Tough Ones, and Xlerators), Bachmann, Faller, Model
Motoring Thunders Plus, Marx Eldon or Tyco S series HO chassis.
- No Indy, formula 1 or formula style open wheel bodies will be allowed.
- No ballast or fillers, other than color pigment, are allowed in the plastic or resin
- Maximum overall body width is 1.200. Accordingly the body must pass through our
1.2 body tech device.
- The maximum thickness of the sides of the body, including items such as fender flares
and running boards, is 0.125.
- With the body mounted securely to the chassis and viewed from above, the body must cover
the chassis except through windows and vents. Unrealistic, overly large windows and vents
are not allowed.
- With the body mounted securely to rolling chassis and when viewed from the side of the
body: The upper edge of the top-plate, minus rail cannot be above the top of the body as
measured at the rear of the gear top plate. (i.e.: The horizontal top of the gear plate
(base) cannot protrude above the rear window opening).
- The body must be fitted with the manufacturers original or exact replica bumpers,
heads, rollover bars, etc. in their stock locations.
- Cracked or broken body mounting posts may be repaired or replaced with the use of glue
or a plastic sleeve around the original post or a plastic tube in place of the broken
- Other than the plastic post reinforcements stated in Body Rule 12, no additional weight
can be added to the body.
- The body may be lowered and lightened by removing material through the process of
grinding, or scraping, as long as Body Rule 10 is not violated. Body cannot be heated or
reshaped from the original cast of the body.
- Bodies that have a separate roof and windshield casting/molding and have molded in
interiors (also known as Hardtops, e.g. Auroras 65 Mustang) may have the
interior portion of the body completely removed.
- Front and rear wheel wells may be opened up for tire wheel-well clearance. This opening
may be no larger then 1/8-inch drill bit around entire wheel-well and tire.
- Wheel-wells must not be modified in such a way as to allow the use of any other
wheelbase that is not originally intended by the manufacture of the body.
- Any body mounting screw may be used. Non-magnetic screws are recommended, so a passing
car will, not pick up, a loose screw, thus causing damage to the car and/or the track.
- Both front and rear screws must be used and must secure the body to the chassis at all
- The front windshield must be plastic or resin, clear or painted, may be glued in place
or molded in, and must fill the window frame. Tape windshields are not allowed. Side
and/or rear windows may be removed.
Chassis Assembly Regulations:
- Only original Aurora Thunder Jet chassis assemblies with non-plated copper electrical
components are allowed. Brush springs may be bent to alter brush tension. Pickup shoe
hanger plates may be slightly bent.
- The rolling chassis axle and armature holes may be slightly opened up for
increased clearance. The truck hole cannot be utilized in any way.
- The rolling chassis assembly must not be fitted with bushings.
- The chassis may be trimmed slightly (no more than .010) to allow for crown gear
- Any original Aurora T-Jet pancake gray armature with two laminations, with its original
commutator, and all of its original unmodified windings may be used. The armature may be,
(balanced, and trued)
- Each armature pole is to be measure across two separate commutator segments. The Average
of all three poles must be 16 ohms or greater. I.e. pole A measures @ 15.8 ohms, pole B
measures @ 16.2 ohms and pole C measures @ 16.0 ohms This armature is Legal. All
measurements are to be taken at the current available room (ambient) air temperature. The
warming of either the commentator or the armature is not allowed before and during
measuring. (The combined total ohm reading of all three armature poles must equal or
exceed 48 ohms)
- Any original Aurora magnets or Johnny lightning magnets must be used. Johnny Lightning
magnets may be sanded to fit the chassis. The distance between the magnets must be a
minimum of .700; no exaggerated sanding is allowed to close the arm gap. This will be
teched using our custom designed, specially fabricated plug.
- Magnet shims may be used. Shims must be non-ferrous. No shims are allowed either under
or on top of magnets.
- Any flat top and bottom carbon/copper motor brushes are allowed. Brushes may be scored
with one score line or an X. No exaggerated deep cuts or crevices allowed.
This will be checked at tech.
- Any stock or commercially available stock replacement 14 tooth brass armature pinion
gears are allowed.
- Any stock or commercially available stock replacement 24 tooth brass idler and driven
gears are allowed.
- Any stock or commercially available stock replacement 9 tooth brass pinion gears
- Any stock or commercially available stock replacement 15 tooth crown gears are allowed.
The crown gear boss may be trimmed or a spacer may be added to adjust for proper gear
- Only original Aurora drive gear shaft must be used. The shaft may not be trimmed, cut,
- Gear tooth friction surfaces may be deburred by polishing, filling or sanding.
- Gears may not be chamfered, lightened or relieved.
- Any front, rear wheel and, tire, axle may be used, but the front tires cannot be smaller
then .300" diameter. Maximum lateral movement in the front wheel assembly is 0.031.
- Front and rear axle shim washers or spacers are allowed. Front axel, shim washers or
spacers must be on the outside of the frame rails. Refer to Chassis Rule #13 for adding
spacers around crown gear.
- Any stock or stock replacement pickup shoe must be used. These shoes must have a factory
formed step, and the step must be unaltered except to allow flat pickup shoe contact with
the track rail. Replacement shoes can be American line shoes #313. Thunder shoes BSRT
#504, are allowed. The radius bend on front of the pick-up shoe below the slot may not be
altered in anyway.
- The step in the pick-shoe must remain intact and be unaltered, except that
only the first bend in the step (Bend #2) may be changed slightly so that proper
pick-up shoe to rail contact can be achieved. NO attempts to
flatten the step are allowed. The area between bend 1 and 2 may
flattened to achieved better contact with the rail. The front,
vertical, slotted portion of the pick-up shoe may be bent to limit shoe travel. The rear,
hook portion of the pick-up shoe may be bent to limit shoe travel and shoe tension.
- The pickup shoe spring may be cut, stretched, shimmed, or compressed.
- Any amount of the vertical gear plate rails above the upper horizontal plane may be
removed. No amount of material may be removed from the gear plate at or below the upper
horizontal plane. The serial/patent numbers and letters must also remain intact.
- Guide pins must be plastic and must be of a design essentially similar to the original
Aurora black plastic front guide pins. Guide pin may be, trimmed or bent. Countersinking
screw hole on front guide pin is allowed.
- Glue may be used on a rolling chassis assembly only for the purposes of attaching gears,
guide pin or axles. Solder may be used to attach solid brass gears to their metal shafts.
- Additional electronics on controllers for changing OHM value is permitted.
- Additional electronics or hardware on controllers enabling coast when the
trigger is fully released by the operator is permitted.
- No controllers, that store power, or generate power, will be allowed.
- On Friday night at five oclock all team cars will be tech.
- All teams must enter ten cars to be tech for team racing.
- If cars pass tech, they will be marked.
- The cars will be placed in a box.
- The team boxes will be placed in a locked safe until after the drivers meeting on
- After drivers meeting, the team captain will be called to come get their team car box.
- All drivers will have 15 minutes on tracks. Before the first team, race starts for final
- When the 15 minutes is up, the team captain will get all of his team cars, and place
them in the team box. The only time the car leaves the box is to race the heat, and the
car must return to the team box after the heat. When all heat races are over the team
captain will put all team cars back in the team box and they will remain there when he
transfers the box to the next track. The cars will remain in the box until the next track
is cleared for the next grouping of racing.
- The team captain will supply the racers their cars prior to the heat.
- At 8:00am, on Saturday team racing will begin.
- All teams will have forty minutes at each table to complete there heat race.
- After finishing teams 1-5. Must place all team cars back in team box, which will go
directly to tech table. The top finishing team is subject to full tear down of entire car!
- Ten out of 10 cars in a team, all must fully pass tech. If one of the 10 cars
doesnt pass, the ENTIRE team will be disqualified. Disqualification will result in
loss of points, which will place your starting position in the individual racing in the
- After the A-Main race all six A-Main cars will be subject to full Tear down by the tech
Welcome to the Fray in
Ferndale. I hope you clearly understand our rules. Thank you for coming. This is not a
T-jet race; this is a T-jet racers hangover.